83 entries, tracked across 8 categories.

Realms

  • Andor A wealthy river-kingdom of duchies, trade, Water Templars, and restless ambition.
  • Atoles Sunless isles of Fallen, undead cities, and Nuhial's deathless dominion.
  • Avaton A sun-hardened commonwealth of acropolises, philosophers, and phalanx steel.
  • Avernia Obsidian realm of fallen angels, infernal law, and disciplined war.
  • Cloudkeep A floating angelic city-state, sanctuary of Harmony, revered yet almost unreachable.
  • Dymarth Highland kingdom of Falcon Knights, azure riders, and Arcanum's mage-towers.
  • Elemendia Magocracy of Grimoires, fire-walled cities, arcane armies, and ruthless ambition.
  • Erenor Wandering Eladrin of star-readers, horse-lords, and caravans guided by sky and road.
  • Everday Sunlit Fey realm of living cities, old sorcery, and Zoodotis' eternal blessing.
  • Helkor A shadowed northern sultanate of soul towers, iron mines, and Graazt's mortal malice.
  • Heraldon Glacier-bound theocracy of cathedrals, iron vows, angelic light, and haunted shores.
  • Kinetika Gnomish realm of waterfalls, Heartgears, airships, and colossal perilous forests.
  • Lakedawn Lakebound halfmen realm of fate, craft, wine, and quiet courage.
  • Lydoria Matriarchy of spear-maidens, arenas, bloodline law, and unforgiving beauty.
  • Makinka Cliff-born winged folk of sky-scouts, messengers, and Thera's high winds
  • Othmog Graazt's lightless demon-domain beyond Cord's Arm, where Entropy punishes Creation.
  • SinBa Living forest realm of ancient dynasties, druids, and peace
  • Starfall Fallen-star frontier of haze-swamps, angelic ruins, Darklight, and unbroken unity.
  • Thergen Empire Ancient mountain empire whose open gates saved the world when Darkness fell.
  • Zargovia Isolated forest Dominion of forbidden arts, dead walls, and merciless discipline.

Classes

  • Beast Hunter Monster-slayers who track wild horrors and dispose of them in organised groups.
  • Dreamwalker Mystics who enter dreams, resist nightmares and travel the Coil.
  • Falcon Knight Dymarthian knights bonded for life to the azure Cyan Falcons.
  • Loremaster Keepers of Spiral memory, ancient scripts, and truths others forget.
  • Ovate SinBa's ancient guardians of life, whose healing power turns even corruption back into growth.
  • Starseeker Eladrin warrior seers who read omens in starlight and wandering skies.
  • Vindicator Corruption-scarred hunters who pursue soul merchants and demons beyond the Wall.
  • Water Templar RHoly warriors sworn to the sacred rivers and the turning tides.

The Eternals

  • Asmodeus Harmony's first rebel, ruling Avernia by law and the tyranny of law.
  • Astarte Fey mother of fertility and growth imprisoned after corruption shattered her empire.
  • Graazt Othmog's Dark Prince, wearing strife as a crown and deception as a blade.
  • Gregorian Hope's beloved guardian, sacrificed in Darkness and reborn as Othmog's living defiance.
  • Lucifer Once Phosiel and angel who fell into radiant fury, now hunting Entropy's demons without mercy.
  • Maat Truth's Eternal, keeper of the Mirror and teacher of hard-won wisdom.
  • Morgenydon Nightmare lord of the Erecthil, warring through fear, sleep, and despair.
  • Sermon First Archangel of Preservation, ruling Cloudkeep and guarding the Pool from corruption.
  • Thearetos Justice's Archangel, judging Chaos with discipline, restraint, and righteous steel.
  • Thera & Zoodotis The life-giving sun,the father in the First Family of creation.
  • Theril Broken moon and devourer of light, casting Shadow across the world. The son of First Family.

Places of Wonder

  • Cloudkeep The floating fortress-city of angels, its silver towers shining above the world.
  • Cord's Arm A titan's petrified arm, raised as the Wall against demonlands.
  • Dragolith Drakil-age monuments inscribed in lost tongues and pulsing with ancient power.
  • Feyan Pyramids Monuments of the lost Feyan Empire, still humming with planar power and light.
  • Haze Rifts The voice of Thera springs from where raw magic spreads from ocean to sky.
  • Oracle of Astaroth A voice of a fallen Angel that answers any question, but at a price.
  • Planner's Statue A colossal unknown figure said to chart the turning of the Spires.
  • The Undergates Ancient doors sunk into the deep, sealing surface world from Evernight.
  • Tree of Life A living miracle tree, planted in the border of Othmog by the Heroes of the Seed as hope's defiance.

Bestiary

  • Cinder Serpent A dragon-spirit of smoke and ash, feeding on matter to kill again.
  • Margan A spawn of Dagon that drinks the living dry and leaves only husks.
  • Sargonas A Therion of Lienmar forest and living legend noone has seen.

Paths of Magic

  • Arcane Magic Disciplined magic of studied grimoires, taught and tested by the Arcanum and Elemendia.
  • Demon Magic Demonic power bargained from Othmog, always paid for in souls.
  • Eternal magic Eternal and Divine magic: The source and the mortal vessel
  • Feyan Magic Beautiful, uplifted fey magic, innate and not dependent on books.
  • Haze Magic Magic drawn from Haze, the Mother Thera breath.
  • Karma Magic Consequence made magic, every action powers its incantations in the world.
  • Power Word Magic The ordered study of absolute true names of Creation and their utterance
  • Psionic Magic Mind-magic from consumed grimoire, needing no rune, word, or sign.
  • Rune Magic Old power carved into Cords body and bone to endure.
  • Star Magic Fate, prophecy, and the insight of celestial light.

Old Tales

Cosmology & History

  • Ancestral Timeline The full chronicle of Ancestral, recorded Spire by turning Spire.
  • Creation The Pool, Harmony, Entropy, and the first making of the world.
  • Current Spire The Thirteenth Spire: rebuilt, illuminated, and rising.
  • Death & Afterlife Death as passage, cleansing, and another step toward rebirth.
  • Eternal Faith Faiths shaped by Harmony, Entropy, Eternals, and mortal faith.
  • Great Library Guidelines How the wiki is organized, including what remains locked from players.
  • History in Brief Ancestral's ages, counted not by centuries but by turning Spires.
  • Light & Shadow Light, Shadow, and the fragile balance between bordering planes.
  • Of Dream & Void Dreams, Nightmares, and the Void beyond the edges of creation.
  • Planes of Ancestral Countless realms around Thera, bound and breached by the ever-present Haze.
  • Races of Therasya The kindreds, bloodlines, and ancestral peoples who walk Therasya.
  • The Eternals Deathless powers, the Archetypes embodying Harmony's forces and ideas that shape creation.
  • The World in Brief A dark high-fantasy world of Eternals, Spires, light devouring moon, and stubborn light.
Eolon — Haze Users